![]() ![]() Supported in many other DCC applications, and often used as a way to create a quick base texture that can be refined later, it lets artists project textures seamlessly onto a model without the need to UV unwrap it. Users also get a more conventional, non-geometry-based texture-projection system: triplanar projection. Texturing: support for triplanar texture projection Once positioned correctly, floating decals can be baked to the surface of the target mesh for rendering using the Surface Probe, a new item in Modo’s shader tree. The Planar Decal system applies standard decal textures, although rather than being projected directly onto the model, the texture is applied to a mesh plane that is itself projected onto the model’s surface.Īccording to Foundry, this makes it possible to manipulate the decals “as if they were a 3D object … without having to worry about how the decal is impacting your model or any additional materials”. Modo generates a material containing a normal map with a seam texture that is applied to a strip of polygons that sits on the surface of the target mesh, running along the line of the intersection. The most unusual is the Seam Decal system, which uses a workflow akin to Boolean modelling, with two pieces of intersecting geometry used to create the decal. ![]() Modo 16.1 introduces interesting new workflows for applying decals to models to represent surface detail. Texturing: new geometry-based workflows for applying decals to models ![]() In separate news, Foundry has announced major changes to the development of Modo, including an expanded dev team, a broader market focus, and a switch to a single major release of the software per year. Other changes include support for triplanar texture projection, a new Particle Clone operator for object scattering, and updates to Modo’s modelling tools, Advanced Viewport and mPath renderer. ![]() The release – the second of two in the Modo 16 Series, and originally due to ship last year – adds interesting new geometry-based workflows for applying decals to the surface of a model. Posted by Jim Thacker Foundry ships Modo 16.1įoundry has released Modo 16.1, the latest version of its 3D modelling and rendering software. ![]()
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